Loading a single grenade into a grenade launcher is a move action. Summoned creatures treat you as their summoner. Shock Grenade: 40: 20 + (Strength mod (Minimum 0) x 10) Explode (1d8Sh, 15ft. An adventurer’s weapon can be all that stands between them and death. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. explode [15 ft. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Summoned creatures treat you as their summoner. I had some questions about the Starfinder system and everything. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. When a solar flare grenade explodes, it sends out a lash of plasma. ) A stickybomb grenade. When a solar flare grenade explodes, it sends out a lash of plasma. The problem with Starfinder weapons system is its abundance. 3 450 0026D89D All Energy Explosives in Starfield. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. 196 1 Answer. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. NIL Grenade Launcher, Merc Source Starfinder Core Rulebook pg. total result of your attack roll meets or exceeds the target’s. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. 45. range, or from conditions, etc. If you do so, the grenade’s Reflex save DC is increased by 2. Items that have negligible bulk count toward your bulk limit only if the GM determines that you are carrying an unreasonable. Shock grenade III 10 5,380 20 ft. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Explode. STARFINDER ADVENTURES The volumes of the Starfinder Adventure Path: Fly Free or Die can be played to gain specific benefits for the Starfinder Society SANCTIONED CONTENT KEY Organized Play campaign. In the core rulebook the rules for grenades are confusing in terms of the saves. Starfinder simplified this rule as well, move on people. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. 5. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Source Alien Archive pg. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. 79 Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). The device is considered a magical. Player > Weapon > Grenades > Smoke grenade. Shock Weapons. ; Critical. Technological Items. 168 cards, a unique die, and a rulesheet. Sorted by: 3. 126. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Beginner Box ; Rulebooks . This introduces three new explosive types to a Starfinder’s arsenal. Shock Pad. Technological Items. Source Starfinder Core Rulebook pg. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. At. Log In Sign Up. History. Level: 1. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. the Grenade launcher on a rifle as an underbarrel attachment (as with the ares alpha) is more akin to a very short shotgun which holds one shot and has to have the shell casing. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. A grenade’s listing below shows its explosion radius. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. An effect’s range indicates how far from you it can reach. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. frag grenade II +12 (explode suffering the associated environmental. 178 Welcome to /r/Shadowrun, chummer. 5. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. One uses bullets, the other battery. Any handheld weapon that must touch a target to damage it is considered a melee weapon. Shopping needs (what to buy for specific needs) . Weapon Fusions. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Wearing a shield without being proficient has the same penalty as. Grenades are loaded individually, rather than in magazines. So i bought FGU a few month ago and i launched several session of Starfinder games. Creatures that fail their save against a concussion grenade are knocked prone. The following descriptions give details about the most common conditions. String pulls the pin. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. This cloud provides concealment and corrodes creatures and materials within it. September 04, 2023 02:28. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. Edit : Just an intersting fact that isn't immediately obvious. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Today, we are joined by everyone’s new favorite bounty hunter, Dyn. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Odd. For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Hey do you see that cluster of bad guys over there. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. Shock pad, static. I see no reason why it wouldn't be, but I'd like to be sure before I use this against my players. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. In general, tempest shock weapons are the. 218. Source Starfinder Core Rulebook pg. Bulk: L. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Price: 130. 245, and says they have an AC of 5. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Concussive and shock wave versions also produce a jolt. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Grenade, Shock (I–V) – Starjammer SRD. 3) If you hit, deal damage to all creatures within the explode radius. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. The space a character occupies is. View flipping ebook version of Starfinder First Contact published by Draconis Ferox on 2021-08-18. Source Starfinder Core Rulebook pg. Source Starfinder Core Rulebook pg. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenades are loaded individually, rather than in magazines. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. View Cart; Help; Pathfinder . Pulse Grenade. So, the weapon properties section (p. ; see text) When it detonates, a. Shock Grenade, Mk 1 | Starfinder SRD Character Creation Ability Scores Character Advancement Health and Resolve Alignment Character Themes Themeless Ace Pilot Bounty Hunter Icon Mercenary Outlaw Priest Scholar Spacefarer Xenoseeker Races Androids Humans Kasathas Lashuntas Shirrens Vesk Ysoki Classes Envoy Envoy Improvisations Expertise Talents The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. 184. "A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 240. disintegrator, flame, plasma, projectile, shock, or sonic). Which of. ; Critical. Premium Powerups Explore Gaming. Description. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Depends on the build. Found the internet! 12. NI Ls can be fitted with any sort of grenade as ammunition. . 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. In general, tempest shock weapons are the. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Shock grenade I. 168 cards, a unique die, and a rulesheet. Range: 20 ft. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Source Starfinder Dead Suns Adventure Path pg. With purple skin and white hair, drow are physically beautiful but merciless. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. X1. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. Fused with magic, these shock grenades. Source Starfinder Core Rulebook pg. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 5 item Lv)+Dex] as oppose to the grenade [10+(. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. 0 coins. TheSmilingBandit. ; Critical — Capacity drawn. It was added in the Bespin Expansion Pack. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Hocking grenades: frags 1 and 2 are safe (as safe as a. 5. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. Starfinder Core Rulebook p. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. 5. C. ) EMP Grenade: Deals 5d6 points of electricity damage to robots and electronic-based gear, half damage to cyborgs and androids, and no damage to other creatures. Otherwise you could make super Grenades by just tossing one at a backpack full of others. )For throwing grenades at a target intersection you must hit an AC of 5. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). The rules for ability damage on page. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Suggested Retail Price $29. Regardless of how it plays out, combat follows this sequence. Grenades. Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. Source Starfinder #34: We’re No Heroes pg. 32 MEDIC INJECTOR PISTOL TYPE: Small arm (one-handed) CATEGORY: Projectile. Grenades in real life are used to flush an enemy using cover. The basic rule is that explosives for demolitions have the same statblock array as grenades. Concealment gives the target of a successful attack a chance that the attacker actually missed. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Bulk: L. Time to start throwing. Source Starfinder Armory pg. If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. Shock Weapons. That doesn't exactly match the bubble I see in your. I really don't care how such things were handled in other games, Starfinder isn't those games. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. The Starfarer’s Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. Technology and space travel reign supreme, and though some of the races are the same, aliens and. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Shock: 5: The shock fusion weaves the electrical energy of the universe into the weapon’s form. Conditions are circumstances or states that can affect characters for an extended period of time. 184. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. Source Starfinder #35: Merchants of the Void pg. Solar Flare Grenade. Which of. I've used laser rifles, diasporan snipers, and shock casters effectively. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Source Starfinder Core Rulebook pg. The aeon stone is your best bet indeed. While basic melee weapons deal less damage than more sophisticated weapons of the same item level, they have the advantage of not usually requiring power sources and operating under almost any conditions. 196From Starfinder Player's Guide p. 42. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Level: 4 Price: 325 Range: 20 ft. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". The EMP wave from a pulse grenade is not intense enough to affect. Each grenade bounces as if its thrower had missed when throwing it. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Specifically, about loot, grenades, and power armor. Integrated or powered armor mounted weapons can be linked. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Improved Incendiary. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Source Ports of Call pg. I understand how these things function, but I haven't seen many discussions on the why . A grenade's listing on Table 7-7: Grenades shows its explosion radius. The Starfinder Combat Pad is a handy way to keep track of initiative, round-by-round effects, character conditions, and more. Demoralizing is helpful for explode weapons, if you use those. ) Disruption grenades work in a way similar to the rifles. Capacity: Drawn. Lightsabers [] A weapon for a more civilized time, found as hilts and ready-to-use with crystals installed. The computer’s hardness increases by 10, and it gains a +8 bonus to saving throws against energy attacks and effects that specifically target computers or electronic systems. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. A harness with standard pin-pull/throw grenades on it, each pin is tied to the harness with high-tensile thread/string. Smoke Grenade Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Capacity: Drawn. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Source Starfinder Core Rulebook pg. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. When a gas grenade detonates, it creates a 20-foot spread of foul-smelling toxic gas. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Advanced melee weapons require a degree of training and skill to use properly. Level: 10. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Grenades are thrown weapons that detonate in an explosive. After each grenade lands at its new target, it detonates. ) Flechette Grenade This also assumes you are in front of the rest of your group, so if you're 10ft behind, add 10ft to that. A tactical baton can be used to inflict precise bludgeoning blows. The device is considered a magical. Price: 130. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. 241. Frag grenade I. This is called a miss chance. 0 coins. Each grenade bounces as if its thrower had missed when throwing it. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Source Alien Archive pg. 163. A character is proficient with shields if they have the Shield Proficiency feat. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. Various other bonuses to attacks and damage can apply from class features, feats, special circumstances, and so on. 95! Note: The download file is VERY LARGE so it may take some time to download. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. 178 Level 8; Price 1,340 Hands 1; Proficiency. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Weapons primarily deal damage, and some have additional special properties. Price: 650. Installing a fusion into a grenade or a piece of ammunition costs half the normal price of a weapon fusion for a weapon of the same level. 41K subscribers in the starfinder_rpg community. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Sign In; Cart . 95. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Damage rolls when using melee weapons or thrown weapons. Character Themes. 75. 4) If you miss, the grenade lands in the different grid intersection. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. You know how to get the full damage out of a weapon type your class doesn’t normally use. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages. Level: 2. ) Stickybomb grenade III 12 5,410 20 ft. ), force Thasphalt Grenade, III Source Drift Crisis pg. Preview. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. All creatures in this area of effect must succeed at a DC 14 Fortitude save or become nauseated. Paizo Blog: Starfinder Masterclass Miniatures Partnership. shock grenade I +8 (explode [15 ft. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). 182. Incendiary grenades have their damage increased by +1 per dice. Basic Attack and Damage Bonuses. Question. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. However, consider if you even want to take it in the first place. If the. Interested in flipbooks about Starfinder First Contact?. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Starfinder Core Rulebook p. In general, tempest shock weapons are the. ;. The Unofficial Starfinder Subreddit. This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France after. Capacity: Drawn. A shock pad can be installed into an armor upgrade slot. Bulk L. In general, tempest shock weapons are the. ) are sold preloaded. Heaven’s Radiance. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Grenades. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Make the attack normally; if the attacking creature would hit, the target must roll a 20 or lower on a d% roll (see page 513) to avoid being struck. . So, let’s try to model that behavior, specifically for Starfinder. 5. Level: 1 Price: 40 Range: 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Improvisations; Expertise Talents Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Source Starfinder Core Rulebook pg. Stock # SJG4471 * UPC 91037863768. Both have a 15ft explosion radius and offer saves for half damage. Summoning grenades come in the following types. 18 Your character has six ability scores that represent her basic attributes and raw potential: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Starfinder Enhanced! Oct 14, 2023, 04:58 am by Driftbourne — Sanityfaerie, Driftbourne, Kate Baker and 2 others 7 posts Oct 20, 2023, 11:12 am by Sanityfaerie: Paizo Blog: Meet the Iconics: Ciravel. Incendiary grenades have their damage increased by +1 per dice. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. Disruption Grenade SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. 240. Smoke grenade. . A thunderstrike rifle, for example, shoots. ] Ysoki - Cheek Pouches, Starfinder SRD. 5. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. Shields Source Character Operations Manual pg. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. 181) say anything with the 'Explode' property targets a grid intersection. ; Critical. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg.